![]() This however can be circumvented by using the Pocket Dungeon's Key, which forcibly opens the box and ejects all of its prisoners, while also permanently de-activating it. The only way for the Master to leave the puzzle box, is to pass their title to another victim. This is because once the first victim is caught by the artifact, the Pocket Dungeon chooses them as the Pocket Dungeon Master, trapping them virtually forever. Supposedly, inside the Shrines that lie behind the four gates guarded by the Super Skeleton known as the Shrinemaster are the Key Fragments, said to be pieces of something of fundamental importance if one hopes to truly escape the treacherous Pocket Dungeon's snare. The Troupple King also states that he cannot dance while inside the Pocket Dungeon due to how time flows in it. ![]() In the tutorial, Puzzle Knight tells Shovel Knight that time rushes forward whenever he moves and passes by slowly when he stands still. ![]() īoth Puzzle Knight and the Troupple King note how time itself works differently inside the Pocket Dungeon. Similarly to the Mirror of Fate, the Pocket Dungeon has the ability to separate two entities sharing one body, this being the reason behind Shield Knight's appearance. This is because, according to Plague Knight, the Pocket Dungeon changes form to match its inhabitants, creating locations based on those who enter it. The unfortunate soul is then forced to traverse an unreal landscape, so-called Dungeons, some of which parts are copies of sceneries found in the outside Valley. The Pocket Dungeon is a cube-shaped puzzle box of unknown origin that traps inside itself anyone who takes hold of it.
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